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レポート概要
VRゲーム用コントローラー市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。 GlobalInfoResearchの最新の調査によると、世界のVRゲーム用コントローラーの市場規模は2020年のxxx米ドルから2021年にはxxx米ドルと推定され、2020年から2021年の間にxxx%の変化があります。世界のVRゲーム用コントローラーの市場規模は次の5年間でxxx%のCAGRで成長すると予想されます。 VRゲーム用コントローラー市場は種類と用途によって区分されます。2016年~2026年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。 種類別セグメントは次をカバーします。 ・オールインワン型、デタッチ型 用途別セグメントは次のように区分されます。 ・商業用ゲーム室、家庭 世界のVRゲーム用コントローラー市場の主要な市場プレーヤーは以下のとおりです。 ・Oculus、HTC、Samsung、PlayStation、SteelSeries、Sony、Leap Motion、MANUS 地域別セグメントは次の地域・国をカバーします。 ・北米(米国、カナダ、メキシコ) ・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア) ・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア) ・南アメリカ(ブラジル、アルゼンチン、コロンビア) ・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ) 本調査レポートの内容は計14章あります。 ・第1章では、VRゲーム用コントローラー製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。 ・第2章では、主要なVRゲーム用コントローラーメーカーの企業概要、2019年~2021年までのVRゲーム用コントローラーの価格、販売量、売上、市場シェアを掲載しています。 ・第3章では、主要なVRゲーム用コントローラーメーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。 ・第4章では、2016年~2026年までの地域別VRゲーム用コントローラーの販売量、売上、成長性を示しています。 ・第5、6章では、2016年~2026年までのVRゲーム用コントローラーの種類別と用途別の市場規模、市場シェアと成長率を掲載しています。 ・第7、8、9、10、11章では、2016年~2021年までの世界の主要国での販売量、売上、市場シェア、並びに2021年~2026年までの主要地域でのVRゲーム用コントローラー市場予測を収録しています。 ・第12、13、14章では、VRゲーム用コントローラーの販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。 ***** 目次(一部) ***** ・市場概要 ・メーカー情報(企業概要、製品概要、販売量、価格、売上):Oculus、HTC、Samsung、PlayStation、SteelSeries、Sony、Leap Motion、MANUS ・メーカー別市場シェア ・地域別市場分析2016年-2026年 ・種類別分析2016年-2026年:オールインワン型、デタッチ型 ・用途別分析2016年-2026年:商業用ゲーム室、家庭 ・VRゲーム用コントローラーの北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ ・VRゲーム用コントローラーのヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア ・VRゲーム用コントローラーのアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア ・VRゲーム用コントローラーの南米市場規模2016年-2026年:ブラジル、アルゼンチン ・VRゲーム用コントローラーの中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ ・販売チャネル、流通業者・代理店、顧客リスト ・調査の結果・結論 |
The VR Gaming Controller market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest research, the global VR Gaming Controller size is estimated to be million in 2021 from USD million in 2020, with a change of % between 2020 and 2021. The global VR Gaming Controller market size is expected to grow at a CAGR of % for the next five years.
Market segmentation
VR Gaming Controller market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
All-in-one
Detached
Market segment by Application can be divided into
Commercial Game Room
Home
The key market players for global VR Gaming Controller market are listed below:
Oculus
HTC
Samsung
PlayStation
SteelSeries
Sony
Leap Motion
MANUS
Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe VR Gaming Controller product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of VR Gaming Controller, with price, sales, revenue and global market share of VR Gaming Controller from 2019 to 2021.
Chapter 3, the VR Gaming Controller competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the VR Gaming Controller breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2016 to 2026.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2016 to 2026.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and VR Gaming Controller market forecast, by regions, type and application, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe VR Gaming Controller sales channel, distributors, customers, research findings and conclusion, appendix and data source.
1 Market Overview
1.1 VR Gaming Controller Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global VR Gaming Controller Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 All-in-one
1.2.3 Detached
1.3 Market Analysis by Application
1.3.1 Overview: Global VR Gaming Controller Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Commercial Game Room
1.3.3 Home
1.4 Global VR Gaming Controller Market Size & Forecast
1.4.1 Global VR Gaming Controller Sales in Value (2016-2026))
1.4.2 Global VR Gaming Controller Sales in Volume (2016-2026)
1.4.3 Global VR Gaming Controller Price by Type (2016-2026) & (US$/Unit)
1.5 Global VR Gaming Controller Production Capacity Analysis
1.5.1 Global VR Gaming Controller Total Production Capacity (2016-2026)
1.5.2 Global VR Gaming Controller Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 VR Gaming Controller Market Drivers
1.6.2 VR Gaming Controller Market Restraints
1.6.3 VR Gaming Controller Trends Analysis
2 Manufacturers Profiles
2.1 Oculus
2.1.1 Oculus Details
2.1.2 Oculus Major Business
2.1.3 Oculus VR Gaming Controller Product and Services
2.1.4 Oculus VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 HTC
2.2.1 HTC Details
2.2.2 HTC Major Business
2.2.3 HTC VR Gaming Controller Product and Services
2.2.4 HTC VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 Samsung
2.3.1 Samsung Details
2.3.2 Samsung Major Business
2.3.3 Samsung VR Gaming Controller Product and Services
2.3.4 Samsung VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 PlayStation
2.4.1 PlayStation Details
2.4.2 PlayStation Major Business
2.4.3 PlayStation VR Gaming Controller Product and Services
2.4.4 PlayStation VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 SteelSeries
2.5.1 SteelSeries Details
2.5.2 SteelSeries Major Business
2.5.3 SteelSeries VR Gaming Controller Product and Services
2.5.4 SteelSeries VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Sony
2.6.1 Sony Details
2.6.2 Sony Major Business
2.6.3 Sony VR Gaming Controller Product and Services
2.6.4 Sony VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 Leap Motion
2.7.1 Leap Motion Details
2.7.2 Leap Motion Major Business
2.7.3 Leap Motion VR Gaming Controller Product and Services
2.7.4 Leap Motion VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.8 MANUS
2.8.1 MANUS Details
2.8.2 MANUS Major Business
2.8.3 MANUS VR Gaming Controller Product and Services
2.8.4 MANUS VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
3 VR Gaming Controller Sales by Manufacturer
3.1 Global VR Gaming Controller Sales in Volume by Manufacturer (2019-2021e)
3.2 Global VR Gaming Controller Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in VR Gaming Controller
3.4 Market Concentration Rate
3.4.1 Top 3 VR Gaming Controller Manufacturer Market Share
3.4.2 Top 6 VR Gaming Controller Manufacturer Market Share
3.5 Global VR Gaming Controller Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and VR Gaming Controller Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global VR Gaming Controller Market Size by Region
4.1.1 Global VR Gaming Controller Sales in Volume by Region (2016-2026)
4.1.2 Global VR Gaming Controller Revenue by Region (2016-2026)
4.2 North America VR Gaming Controller Revenue (2016-2026)
4.3 Europe VR Gaming Controller Revenue (2016-2026)
4.4 Asia-Pacific VR Gaming Controller Revenue (2016-2026)
4.5 South America VR Gaming Controller Revenue (2016-2026)
4.6 Middle East and Africa VR Gaming Controller Revenue (2016-2026)
5 Market Segment by Type
5.1 Global VR Gaming Controller Sales in Volume by Type (2016-2026)
5.2 Global VR Gaming Controller Revenue by Type (2016-2026)
5.3 Global VR Gaming Controller Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global VR Gaming Controller Sales in Volume by Application (2016-2026)
6.2 Global VR Gaming Controller Revenue by Application (2016-2026)
6.3 Global VR Gaming Controller Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America VR Gaming Controller Sales by Type (2016-2026)
7.2 North America VR Gaming Controller Sales by Application (2016-2026)
7.3 North America VR Gaming Controller Market Size by Country
7.3.1 North America VR Gaming Controller Sales in Volume by Country (2016-2026)
7.3.2 North America VR Gaming Controller Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe VR Gaming Controller Sales by Type (2016-2026)
8.2 Europe VR Gaming Controller Sales by Application (2016-2026)
8.3 Europe VR Gaming Controller Market Size by Country
8.3.1 Europe VR Gaming Controller Sales in Volume by Country (2016-2026)
8.3.2 Europe VR Gaming Controller Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific VR Gaming Controller Sales by Type (2016-2026)
9.2 Asia-Pacific VR Gaming Controller Sales by Application (2016-2026)
9.3 Asia-Pacific VR Gaming Controller Market Size by Region
9.3.1 Asia-Pacific VR Gaming Controller Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific VR Gaming Controller Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America VR Gaming Controller Sales by Type (2016-2026)
10.2 South America VR Gaming Controller Sales by Application (2016-2026)
10.3 South America VR Gaming Controller Market Size by Country
10.3.1 South America VR Gaming Controller Sales in Volume by Country (2016-2026)
10.3.2 South America VR Gaming Controller Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa VR Gaming Controller Sales by Type (2016-2026)
11.2 Middle East & Africa VR Gaming Controller Sales by Application (2016-2026)
11.3 Middle East & Africa VR Gaming Controller Market Size by Country
11.3.1 Middle East & Africa VR Gaming Controller Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa VR Gaming Controller Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 VR Gaming Controller Typical Distributors
12.3 VR Gaming Controller Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Table 1. Global VR Gaming Controller Revenue by Type, (USD Million), 2021-2026
Table 2. Global VR Gaming Controller Revenue by Application, (USD Million), 2021-2026
Table 3. Oculus Basic Information, Manufacturing Base and Competitors
Table 4. Oculus Major Business
Table 5. Oculus VR Gaming Controller Product and Services
Table 6. Oculus VR Gaming Controller Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. HTC Basic Information, Manufacturing Base and Competitors
Table 8. HTC Major Business
Table 9. HTC VR Gaming Controller Product and Services
Table 10. HTC VR Gaming Controller Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. Samsung Basic Information, Manufacturing Base and Competitors
Table 12. Samsung Major Business
Table 13. Samsung VR Gaming Controller Product and Services
Table 14. Samsung VR Gaming Controller Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. PlayStation Basic Information, Manufacturing Base and Competitors
Table 16. PlayStation Major Business
Table 17. PlayStation VR Gaming Controller Product and Services
Table 18. PlayStation VR Gaming Controller Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 20. SteelSeries Major Business
Table 21. SteelSeries VR Gaming Controller Product and Services
Table 22. SteelSeries VR Gaming Controller Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 23. Sony Basic Information, Manufacturing Base and Competitors
Table 24. Sony Major Business
Table 25. Sony VR Gaming Controller Product and Services
Table 26. Sony VR Gaming Controller Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 27. Leap Motion Basic Information, Manufacturing Base and Competitors
Table 28. Leap Motion Major Business
Table 29. Leap Motion VR Gaming Controller Product and Services
Table 30. Leap Motion VR Gaming Controller Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 31. MANUS Basic Information, Manufacturing Base and Competitors
Table 32. MANUS Major Business
Table 33. MANUS VR Gaming Controller Product and Services
Table 34. MANUS VR Gaming Controller Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 35. Global VR Gaming Controller Sales by Manufacturer (2019-2021e) & (K Units)
Table 36. Global VR Gaming Controller Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 37. Market Position of Manufacturers in VR Gaming Controller, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 38. Global VR Gaming Controller Production Capacity by Company, (K Units): 2020 VS 2021
Table 39. Head Office and VR Gaming Controller Production Site of Key Manufacturer
Table 40. VR Gaming Controller New Entrant and Capacity Expansion Plans
Table 41. VR Gaming Controller Mergers & Acquisitions in the Past Five Years
Table 42. Global VR Gaming Controller Sales by Region (2016-2021e) & (K Units)
Table 43. Global VR Gaming Controller Sales by Region (2021-2026) & (K Units)
Table 44. Global VR Gaming Controller Revenue by Region (2016-2021e) & (USD Million)
Table 45. Global VR Gaming Controller Revenue by Region (2021-2026) & (USD Million)
Table 46. Global VR Gaming Controller Sales by Type (2016-2021e) & (K Units)
Table 47. Global VR Gaming Controller Sales by Type (2021-2026) & (K Units)
Table 48. Global VR Gaming Controller Revenue by Type (2016-2021e) & (USD Million)
Table 49. Global VR Gaming Controller Revenue by Type (2021-2026) & (USD Million)
Table 50. Global VR Gaming Controller Price by Type (2016-2021e) & (US$/Unit)
Table 51. Global VR Gaming Controller Price by Type (2021-2026) & (US$/Unit)
Table 52. Global VR Gaming Controller Sales by Application (2016-2021e) & (K Units)
Table 53. Global VR Gaming Controller Sales by Application (2021-2026) & (K Units)
Table 54. Global VR Gaming Controller Revenue by Application (2016-2021e) & (USD Million)
Table 55. Global VR Gaming Controller Revenue by Application (2021-2026) & (USD Million)
Table 56. Global VR Gaming Controller Price by Application (2016-2021e) & (US$/Unit)
Table 57. Global VR Gaming Controller Price by Application (2021-2026) & (US$/Unit)
Table 58. North America VR Gaming Controller Sales by Country (2016-2021e) & (K Units)
Table 59. North America VR Gaming Controller Sales by Country (2021-2026) & (K Units)
Table 60. North America VR Gaming Controller Revenue by Country (2016-2021e) & (USD Million)
Table 61. North America VR Gaming Controller Revenue by Country (2021-2026) & (USD Million)
Table 62. North America VR Gaming Controller Sales by Type (2016-2021e) & (K Units)
Table 63. North America VR Gaming Controller Sales by Type (2021-2026) & (K Units)
Table 64. North America VR Gaming Controller Sales by Application (2016-2021e) & (K Units)
Table 65. North America VR Gaming Controller Sales by Application (2021-2026) & (K Units)
Table 66. Europe VR Gaming Controller Sales by Country (2016-2021e) & (K Units)
Table 67. Europe VR Gaming Controller Sales by Country (2021-2026) & (K Units)
Table 68. Europe VR Gaming Controller Revenue by Country (2016-2021e) & (USD Million)
Table 69. Europe VR Gaming Controller Revenue by Country (2021-2026) & (USD Million)
Table 70. Europe VR Gaming Controller Sales by Type (2016-2021e) & (K Units)
Table 71. Europe VR Gaming Controller Sales by Type (2021-2026) & (K Units)
Table 72. Europe VR Gaming Controller Sales by Application (2016-2021e) & (K Units)
Table 73. Europe VR Gaming Controller Sales by Application (2021-2026) & (K Units)
Table 74. Asia-Pacific VR Gaming Controller Sales by Region (2016-2021e) & (K Units)
Table 75. Asia-Pacific VR Gaming Controller Sales by Region (2021-2026) & (K Units)
Table 76. Asia-Pacific VR Gaming Controller Revenue by Region (2016-2021e) & (USD Million)
Table 77. Asia-Pacific VR Gaming Controller Revenue by Region (2021-2026) & (USD Million)
Table 78. Asia-Pacific VR Gaming Controller Sales by Type (2016-2021e) & (K Units)
Table 79. Asia-Pacific VR Gaming Controller Sales by Type (2021-2026) & (K Units)
Table 80. Asia-Pacific VR Gaming Controller Sales by Application (2016-2021e) & (K Units)
Table 81. Asia-Pacific VR Gaming Controller Sales by Application (2021-2026) & (K Units)
Table 82. South America VR Gaming Controller Sales by Country (2016-2021e) & (K Units)
Table 83. South America VR Gaming Controller Sales by Country (2021-2026) & (K Units)
Table 84. South America VR Gaming Controller Revenue by Country (2016-2021e) & (USD Million)
Table 85. South America VR Gaming Controller Revenue by Country (2021-2026) & (USD Million)
Table 86. South America VR Gaming Controller Sales by Type (2016-2021e) & (K Units)
Table 87. South America VR Gaming Controller Sales by Type (2021-2026) & (K Units)
Table 88. South America VR Gaming Controller Sales by Application (2016-2021e) & (K Units)
Table 89. South America VR Gaming Controller Sales by Application (2021-2026) & (K Units)
Table 90. Middle East & Africa VR Gaming Controller Sales by Country (2016-2021e) & (K Units)
Table 91. Middle East & Africa VR Gaming Controller Sales by Country (2021-2026) & (K Units)
Table 92. Middle East & Africa VR Gaming Controller Revenue by Country (2016-2021e) & (USD Million)
Table 93. Middle East & Africa VR Gaming Controller Revenue by Country (2021-2026) & (USD Million)
Table 94. Middle East & Africa VR Gaming Controller Sales by Type (2016-2021e) & (K Units)
Table 95. Middle East & Africa VR Gaming Controller Sales by Type (2021-2026) & (K Units)
Table 96. Middle East & Africa VR Gaming Controller Sales by Application (2016-2021e) & (K Units)
Table 97. Middle East & Africa VR Gaming Controller Sales by Application (2021-2026) & (K Units)
Table 98. Direct Channel Pros & Cons
Table 99. Indirect Channel Pros & Cons
Table 100. VR Gaming Controller Typical Distributors
Table 101. VR Gaming Controller Typical Customers
List of Figures
Figure 1. VR Gaming Controller Picture
Figure 2. Global VR Gaming Controller Sales Market Share by Type in 2020
Figure 3. All-in-one
Figure 4. Detached
Figure 5. Global VR Gaming Controller Sales Market Share by Application in 2020
Figure 6. Commercial Game Room
Figure 7. Home
Figure 8. Global VR Gaming Controller Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 9. Global VR Gaming Controller Market Size and Forecast (2016-2026) & (USD Million)
Figure 10. Global VR Gaming Controller Sales (2016-2026) & (K Units)
Figure 11. Global VR Gaming Controller Price by Type (2016-2026) & (US$/Unit)
Figure 12. Global VR Gaming Controller Production Capacity (2016-2026) & (K Units)
Figure 13. Global VR Gaming Controller Production Capacity by Geographic Region: 2020 VS 2021
Figure 14. VR Gaming Controller Market Drivers
Figure 15. VR Gaming Controller Market Restraints
Figure 16. VR Gaming Controller Market Trends
Figure 17. Global VR Gaming Controller Sales Market Share by Manufacturer in 2020
Figure 18. Global VR Gaming Controller Revenue Market Share by Manufacturer in 2020
Figure 19. VR Gaming Controller Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 20. Top 3 VR Gaming Controller Manufacturer (Revenue) Market Share in 2020
Figure 21. Top 6 VR Gaming Controller Manufacturer (Revenue) Market Share in 2020
Figure 22. Global VR Gaming Controller Sales Market Share by Region (2016-2026)
Figure 23. Global VR Gaming Controller Revenue Market Share by Region (2016-2026)
Figure 24. North America VR Gaming Controller Revenue (2016-2026) & (USD Million)
Figure 25. Europe VR Gaming Controller Revenue (2016-2026) & (USD Million)
Figure 26. Asia-Pacific VR Gaming Controller Revenue (2016-2026) & (USD Million)
Figure 27. South America VR Gaming Controller Revenue (2016-2026) & (USD Million)
Figure 28. Middle East & Africa VR Gaming Controller Revenue (2016-2026) & (USD Million)
Figure 29. Global VR Gaming Controller Sales Market Share by Type (2016-2026)
Figure 30. Global VR Gaming Controller Revenue Market Share by Type (2016-2026)
Figure 31. Global VR Gaming Controller Price by Type (2016-2026) & (US$/Unit)
Figure 32. Global VR Gaming Controller Sales Market Share by Application (2016-2026)
Figure 33. Global VR Gaming Controller Revenue Market Share by Application (2016-2026)
Figure 34. Global VR Gaming Controller Price by Application (2016-2026) & (US$/Unit)
Figure 35. North America VR Gaming Controller Sales Market Share by Type (2016-2026)
Figure 36. North America VR Gaming Controller Sales Market Share by Application (2016-2026)
Figure 37. North America VR Gaming Controller Sales Market Share by Country (2016-2026)
Figure 38. North America VR Gaming Controller Revenue Market Share by Country (2016-2026)
Figure 39. United States VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 40. Canada VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 41. Mexico VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 42. Europe VR Gaming Controller Sales Market Share by Type (2016-2026)
Figure 43. Europe VR Gaming Controller Sales Market Share by Application (2016-2026)
Figure 44. Europe VR Gaming Controller Sales Market Share by Country (2016-2026)
Figure 45. Europe VR Gaming Controller Revenue Market Share by Country (2016-2026)
Figure 46. Germany VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 47. France VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 48. United Kingdom VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 49. Russia VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. Italy VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Asia-Pacific VR Gaming Controller Sales Market Share by Region (2016-2026)
Figure 52. Asia-Pacific VR Gaming Controller Sales Market Share by Application (2016-2026)
Figure 53. Asia-Pacific VR Gaming Controller Sales Market Share by Region (2016-2026)
Figure 54. Asia-Pacific VR Gaming Controller Revenue Market Share by Region (2016-2026)
Figure 55. China VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. Japan VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. Korea VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. India VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Southeast Asia VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Australia VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. South America VR Gaming Controller Sales Market Share by Type (2016-2026)
Figure 62. South America VR Gaming Controller Sales Market Share by Application (2016-2026)
Figure 63. South America VR Gaming Controller Sales Market Share by Country (2016-2026)
Figure 64. South America VR Gaming Controller Revenue Market Share by Country (2016-2026)
Figure 65. Brazil VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. Argentina VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. Middle East & Africa VR Gaming Controller Sales Market Share by Type (2016-2026)
Figure 68. Middle East & Africa VR Gaming Controller Sales Market Share by Application (2016-2026)
Figure 69. Middle East & Africa VR Gaming Controller Sales Market Share by Country (2016-2026)
Figure 70. Middle East & Africa VR Gaming Controller Revenue Market Share by Country (2016-2026)
Figure 71. Turkey VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Egypt VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Saudi Arabia VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. South Africa VR Gaming Controller Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Sales Channel: Direct Channel vs Indirect Channel
Figure 76. Methodology
Figure 77. Research Process and Data Source