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レポート概要
The Gaming Headset market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest research, the global Gaming Headset size is estimated to be XX million in 2021 from USD 2073 million in 2020, with a change of XX% between 2020 and 2021. The global Gaming Headset market size is expected to grow at a CAGR of 7.2% for the next five years.
Market segmentation
Gaming Headset market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Supra-Aural
Circumaural
Canalphones
Backphones
Others
Market segment by Application can be divided into
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Near Field Communication (NFC)
Others
The key market players for global Gaming Headset market are listed below:
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius
Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe Gaming Headset product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Gaming Headset, with price, sales, revenue and global market share of Gaming Headset from 2019 to 2021.
Chapter 3, the Gaming Headset competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Headset breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2016 to 2026.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2016 to 2026.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Gaming Headset market forecast, by regions, type and application, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe Gaming Headset sales channel, distributors, customers, research findings and conclusion, appendix and data source.
1 Market Overview
1.1 Gaming Headset Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Gaming Headset Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 Supra-Aural
1.2.3 Circumaural
1.2.4 Canalphones
1.2.5 Backphones
1.2.6 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Gaming Headset Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Wired USB/Analog 3.5mm
1.3.3 Wireless USB Transmitter
1.3.4 Near Field Communication (NFC)
1.3.5 Others
1.4 Global Gaming Headset Market Size & Forecast
1.4.1 Global Gaming Headset Sales in Value (2016-2026))
1.4.2 Global Gaming Headset Sales in Volume (2016-2026)
1.4.3 Global Gaming Headset Price by Type (2016-2026) & (USD/Unit)
1.5 Global Gaming Headset Production Capacity Analysis
1.5.1 Global Gaming Headset Total Production Capacity (2016-2026)
1.5.2 Global Gaming Headset Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Gaming Headset Market Drivers
1.6.2 Gaming Headset Market Restraints
1.6.3 Gaming Headset Trends Analysis
2 Manufacturers Profiles
2.1 Turtle Beach
2.1.1 Turtle Beach Details
2.1.2 Turtle Beach Major Business
2.1.3 Turtle Beach Gaming Headset Product and Services
2.1.4 Turtle Beach Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 Sony
2.2.1 Sony Details
2.2.2 Sony Major Business
2.2.3 Sony Gaming Headset Product and Services
2.2.4 Sony Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 Sennheiser
2.3.1 Sennheiser Details
2.3.2 Sennheiser Major Business
2.3.3 Sennheiser Gaming Headset Product and Services
2.3.4 Sennheiser Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 PDP-Pelican
2.4.1 PDP-Pelican Details
2.4.2 PDP-Pelican Major Business
2.4.3 PDP-Pelican Gaming Headset Product and Services
2.4.4 PDP-Pelican Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 Skullcandy
2.5.1 Skullcandy Details
2.5.2 Skullcandy Major Business
2.5.3 Skullcandy Gaming Headset Product and Services
2.5.4 Skullcandy Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Microsoft (XBOX)
2.6.1 Microsoft (XBOX) Details
2.6.2 Microsoft (XBOX) Major Business
2.6.3 Microsoft (XBOX) Gaming Headset Product and Services
2.6.4 Microsoft (XBOX) Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 Plantronics
2.7.1 Plantronics Details
2.7.2 Plantronics Major Business
2.7.3 Plantronics Gaming Headset Product and Services
2.7.4 Plantronics Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.8 Logitech
2.8.1 Logitech Details
2.8.2 Logitech Major Business
2.8.3 Logitech Gaming Headset Product and Services
2.8.4 Logitech Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.9 Somic
2.9.1 Somic Details
2.9.2 Somic Major Business
2.9.3 Somic Gaming Headset Product and Services
2.9.4 Somic Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.10 SteelSeries
2.10.1 SteelSeries Details
2.10.2 SteelSeries Major Business
2.10.3 SteelSeries Gaming Headset Product and Services
2.10.4 SteelSeries Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.11 Audio-Technica
2.11.1 Audio-Technica Details
2.11.2 Audio-Technica Major Business
2.11.3 Audio-Technica Gaming Headset Product and Services
2.11.4 Audio-Technica Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.12 Creative Technology
2.12.1 Creative Technology Details
2.12.2 Creative Technology Major Business
2.12.3 Creative Technology Gaming Headset Product and Services
2.12.4 Creative Technology Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.13 Cooler Master
2.13.1 Cooler Master Details
2.13.2 Cooler Master Major Business
2.13.3 Cooler Master Gaming Headset Product and Services
2.13.4 Cooler Master Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.14 Big Ben
2.14.1 Big Ben Details
2.14.2 Big Ben Major Business
2.14.3 Big Ben Gaming Headset Product and Services
2.14.4 Big Ben Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.15 Corsair
2.15.1 Corsair Details
2.15.2 Corsair Major Business
2.15.3 Corsair Gaming Headset Product and Services
2.15.4 Corsair Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.16 Mad Catz-TRITTON
2.16.1 Mad Catz-TRITTON Details
2.16.2 Mad Catz-TRITTON Major Business
2.16.3 Mad Catz-TRITTON Gaming Headset Product and Services
2.16.4 Mad Catz-TRITTON Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.17 Gioteck
2.17.1 Gioteck Details
2.17.2 Gioteck Major Business
2.17.3 Gioteck Gaming Headset Product and Services
2.17.4 Gioteck Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.18 Accessories 4 Technology
2.18.1 Accessories 4 Technology Details
2.18.2 Accessories 4 Technology Major Business
2.18.3 Accessories 4 Technology Gaming Headset Product and Services
2.18.4 Accessories 4 Technology Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.19 Trust International
2.19.1 Trust International Details
2.19.2 Trust International Major Business
2.19.3 Trust International Gaming Headset Product and Services
2.19.4 Trust International Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.20 Kotion Electronic
2.20.1 Kotion Electronic Details
2.20.2 Kotion Electronic Major Business
2.20.3 Kotion Electronic Gaming Headset Product and Services
2.20.4 Kotion Electronic Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.21 Hama GmbH
2.21.1 Hama GmbH Details
2.21.2 Hama GmbH Major Business
2.21.3 Hama GmbH Gaming Headset Product and Services
2.21.4 Hama GmbH Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.22 Thrustmaster
2.22.1 Thrustmaster Details
2.22.2 Thrustmaster Major Business
2.22.3 Thrustmaster Gaming Headset Product and Services
2.22.4 Thrustmaster Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.23 Razer
2.23.1 Razer Details
2.23.2 Razer Major Business
2.23.3 Razer Gaming Headset Product and Services
2.23.4 Razer Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.24 Genius
2.24.1 Genius Details
2.24.2 Genius Major Business
2.24.3 Genius Gaming Headset Product and Services
2.24.4 Genius Gaming Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
3 Gaming Headset Sales by Manufacturer
3.1 Global Gaming Headset Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Gaming Headset Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Gaming Headset
3.4 Market Concentration Rate
3.4.1 Top 3 Gaming Headset Manufacturer Market Share
3.4.2 Top 6 Gaming Headset Manufacturer Market Share
3.5 Global Gaming Headset Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Gaming Headset Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Gaming Headset Market Size by Region
4.1.1 Global Gaming Headset Sales in Volume by Region (2016-2026)
4.1.2 Global Gaming Headset Revenue by Region (2016-2026)
4.2 North America Gaming Headset Revenue (2016-2026)
4.3 Europe Gaming Headset Revenue (2016-2026)
4.4 Asia-Pacific Gaming Headset Revenue (2016-2026)
4.5 South America Gaming Headset Revenue (2016-2026)
4.6 Middle East and Africa Gaming Headset Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Gaming Headset Sales in Volume by Type (2016-2026)
5.2 Global Gaming Headset Revenue by Type (2016-2026)
5.3 Global Gaming Headset Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Gaming Headset Sales in Volume by Application (2016-2026)
6.2 Global Gaming Headset Revenue by Application (2016-2026)
6.3 Global Gaming Headset Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Gaming Headset Sales by Type (2016-2026)
7.2 North America Gaming Headset Sales by Application (2016-2026)
7.3 North America Gaming Headset Market Size by Country
7.3.1 North America Gaming Headset Sales in Volume by Country (2016-2026)
7.3.2 North America Gaming Headset Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Gaming Headset Sales by Type (2016-2026)
8.2 Europe Gaming Headset Sales by Application (2016-2026)
8.3 Europe Gaming Headset Market Size by Country
8.3.1 Europe Gaming Headset Sales in Volume by Country (2016-2026)
8.3.2 Europe Gaming Headset Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Gaming Headset Sales by Type (2016-2026)
9.2 Asia-Pacific Gaming Headset Sales by Application (2016-2026)
9.3 Asia-Pacific Gaming Headset Market Size by Region
9.3.1 Asia-Pacific Gaming Headset Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Gaming Headset Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Gaming Headset Sales by Type (2016-2026)
10.2 South America Gaming Headset Sales by Application (2016-2026)
10.3 South America Gaming Headset Market Size by Country
10.3.1 South America Gaming Headset Sales in Volume by Country (2016-2026)
10.3.2 South America Gaming Headset Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Gaming Headset Sales by Type (2016-2026)
11.2 Middle East & Africa Gaming Headset Sales by Application (2016-2026)
11.3 Middle East & Africa Gaming Headset Market Size by Country
11.3.1 Middle East & Africa Gaming Headset Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Gaming Headset Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Gaming Headset Typical Distributors
12.3 Gaming Headset Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer