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レポート概要
新型コロナウイルス感染症のパンデミックにより、世界のライブVRの市場規模は2022年にUS$xxxと推定され、調査期間中のCAGRはxxx%で、2028年までに再調整された規模はUS$xxxになると予測されています。この医療危機による経済変化を十分に考慮すると、2021年にライブVRの世界市場のxxx%を占める「ソフトウェア」タイプは、2028年までにUS$xxxの規模になり、パンデミック後の修正xxx%CAGRで成長すると予測されています。一方、「スポーツイベント」セグメントは、この予測期間を通じてxxx%のCAGRに変更されます。 中国のライブVRの市場規模は2021年にUS$xxxと分析されており、米国とヨーロッパのライブVR市場規模はそれぞれUS$xxxとUS$xxxです。米国の割合は2021年にxxx%であり、中国とヨーロッパはそれぞれxxx%とxxx%です。中国の割合は2028年にxxx%に達し、対象期間を通じてxxx%のCAGRを記録すると予測されています。日本、韓国、東南アジアはアジアで注目市場であり、今後6年間のCAGRはそれぞれxxx%、xxx%、xxx%になる見通しです。ヨーロッパのライブVR市場については、ドイツは2028年までにUS$xxxに達すると予測されており、予測期間中のCAGRはxxx%になる見通しです。 ライブVRのグローバル主要メーカーには、UtoVR、Insta360、Panorama Intelligent Technology(360VR)、Kuleiman、Kandao Tech、Nokia、Nikon、Zeus、Kronos、Nano、Wowza、Visbi、Delight XRなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。 ライブVR市場は、種類と用途によって区分されます。世界のライブVR市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別および用途別の販売量、売上、予測に焦点を当てています。 【種類別セグメント】 ソフトウェア、ハードウェア 【用途別セグメント】 スポーツイベント、会議 ディナー、コンサート、その他 【掲載地域】 北米:アメリカ、カナダ ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア 中南米:メキシコ、ブラジル、アルゼンチン 中東・アフリカ:トルコ、サウジアラビア、UAE 【目次(一部)】 ・調査の範囲 - ライブVR製品概要 - 種類別市場(ソフトウェア、ハードウェア) - 用途別市場(スポーツイベント、会議 ディナー、コンサート、その他) - 調査の目的 ・エグゼクティブサマリー - 世界のライブVR販売量予測2017-2028 - 世界のライブVR売上予測2017-2028 - ライブVRの地域別販売量 - ライブVRの地域別売上 - 北米市場 - ヨーロッパ市場 - アジア太平洋市場 - 中南米市場 - 中東・アフリカ市場 ・メーカーの競争状況 - 主要メーカー別ライブVR販売量 - 主要メーカー別ライブVR売上 - 主要メーカー別ライブVR価格 - 競争状況の分析 - 企業M&A動向 ・種類別市場規模(ソフトウェア、ハードウェア) - ライブVRの種類別販売量 - ライブVRの種類別売上 - ライブVRの種類別価格 ・用途別市場規模(スポーツイベント、会議 ディナー、コンサート、その他) - ライブVRの用途別販売量 - ライブVRの用途別売上 - ライブVRの用途別価格 ・北米市場 - 北米のライブVR市場規模(種類別、用途別) - 主要国別のライブVR市場規模(アメリカ、カナダ) ・ヨーロッパ市場 - ヨーロッパのライブVR市場規模(種類別、用途別) - 主要国別のライブVR市場規模(ドイツ、フランス、イギリス、イタリア、ロシア) ・アジア太平洋市場 - アジア太平洋のライブVR市場規模(種類別、用途別) - 主要国別のライブVR市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア) ・中南米市場 - 中南米のライブVR市場規模(種類別、用途別) - 主要国別のライブVR市場規模(メキシコ、ブラジル、アルゼンチン) ・中東・アフリカ市場 - 中東・アフリカのライブVR市場規模(種類別、用途別) - 主要国別のライブVR市場規模(トルコ、サウジアラビア) ・企業情報 UtoVR、Insta360、Panorama Intelligent Technology(360VR)、Kuleiman、Kandao Tech、Nokia、Nikon、Zeus、Kronos、Nano、Wowza、Visbi、Delight XR ・産業チェーン及び販売チャネル分析 - ライブVRの産業チェーン分析 - ライブVRの原材料 - ライブVRの生産プロセス - ライブVRの販売及びマーケティング - ライブVRの主要顧客 ・マーケットドライバー、機会、課題、リスク要因分析 - ライブVRの産業動向 - ライブVRのマーケットドライバー - ライブVRの課題 - ライブVRの阻害要因 ・主な調査結果 |
Market Analysis and Insights: Global Live VR Market
The global Live VR market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.
Fully considering the economic change by this health crisis, Software accounting for % of the Live VR global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Sporting Event segment is altered to an % CAGR throughout this forecast period.
China Live VR market size is valued at US$ million in 2021, while the North America and Europe Live VR are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Live VR landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Live VR market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Live VR market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Live VR market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Live VR market.
Global Live VR Scope and Market Size
Live VR market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Live VR market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Software
Hardware
Segment by Application
Sporting Event
Conference Dinner
Concert
Other
By Company
UtoVR
Insta360
Panorama Intelligent Technology(360VR)
Kuleiman
Kandao Tech
Nokia
Nikon
Zeus
Kronos
Nano
Wowza
Visbi
Delight XR
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Live VR Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Software
1.2.3 Hardware
1.3 Market by Application
1.3.1 Global Live VR Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Sporting Event
1.3.3 Conference Dinner
1.3.4 Concert
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Live VR Market Perspective (2017-2028)
2.2 Live VR Growth Trends by Region
2.2.1 Live VR Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Live VR Historic Market Size by Region (2017-2022)
2.2.3 Live VR Forecasted Market Size by Region (2023-2028)
2.3 Live VR Market Dynamics
2.3.1 Live VR Industry Trends
2.3.2 Live VR Market Drivers
2.3.3 Live VR Market Challenges
2.3.4 Live VR Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Live VR Players by Revenue
3.1.1 Global Top Live VR Players by Revenue (2017-2022)
3.1.2 Global Live VR Revenue Market Share by Players (2017-2022)
3.2 Global Live VR Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Live VR Revenue
3.4 Global Live VR Market Concentration Ratio
3.4.1 Global Live VR Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Live VR Revenue in 2021
3.5 Live VR Key Players Head office and Area Served
3.6 Key Players Live VR Product Solution and Service
3.7 Date of Enter into Live VR Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Live VR Breakdown Data by Type
4.1 Global Live VR Historic Market Size by Type (2017-2022)
4.2 Global Live VR Forecasted Market Size by Type (2023-2028)
5 Live VR Breakdown Data by Application
5.1 Global Live VR Historic Market Size by Application (2017-2022)
5.2 Global Live VR Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Live VR Market Size (2017-2028)
6.2 North America Live VR Market Size by Type
6.2.1 North America Live VR Market Size by Type (2017-2022)
6.2.2 North America Live VR Market Size by Type (2023-2028)
6.2.3 North America Live VR Market Share by Type (2017-2028)
6.3 North America Live VR Market Size by Application
6.3.1 North America Live VR Market Size by Application (2017-2022)
6.3.2 North America Live VR Market Size by Application (2023-2028)
6.3.3 North America Live VR Market Share by Application (2017-2028)
6.4 North America Live VR Market Size by Country
6.4.1 North America Live VR Market Size by Country (2017-2022)
6.4.2 North America Live VR Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Live VR Market Size (2017-2028)
7.2 Europe Live VR Market Size by Type
7.2.1 Europe Live VR Market Size by Type (2017-2022)
7.2.2 Europe Live VR Market Size by Type (2023-2028)
7.2.3 Europe Live VR Market Share by Type (2017-2028)
7.3 Europe Live VR Market Size by Application
7.3.1 Europe Live VR Market Size by Application (2017-2022)
7.3.2 Europe Live VR Market Size by Application (2023-2028)
7.3.3 Europe Live VR Market Share by Application (2017-2028)
7.4 Europe Live VR Market Size by Country
7.4.1 Europe Live VR Market Size by Country (2017-2022)
7.4.2 Europe Live VR Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Live VR Market Size (2017-2028)
8.2 Asia-Pacific Live VR Market Size by Type
8.2.1 Asia-Pacific Live VR Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Live VR Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Live VR Market Share by Type (2017-2028)
8.3 Asia-Pacific Live VR Market Size by Application
8.3.1 Asia-Pacific Live VR Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Live VR Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Live VR Market Share by Application (2017-2028)
8.4 Asia-Pacific Live VR Market Size by Region
8.4.1 Asia-Pacific Live VR Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Live VR Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Live VR Market Size (2017-2028)
9.2 Latin America Live VR Market Size by Type
9.2.1 Latin America Live VR Market Size by Type (2017-2022)
9.2.2 Latin America Live VR Market Size by Type (2023-2028)
9.2.3 Latin America Live VR Market Share by Type (2017-2028)
9.3 Latin America Live VR Market Size by Application
9.3.1 Latin America Live VR Market Size by Application (2017-2022)
9.3.2 Latin America Live VR Market Size by Application (2023-2028)
9.3.3 Latin America Live VR Market Share by Application (2017-2028)
9.4 Latin America Live VR Market Size by Country
9.4.1 Latin America Live VR Market Size by Country (2017-2022)
9.4.2 Latin America Live VR Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Live VR Market Size (2017-2028)
10.2 Middle East & Africa Live VR Market Size by Type
10.2.1 Middle East & Africa Live VR Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Live VR Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Live VR Market Share by Type (2017-2028)
10.3 Middle East & Africa Live VR Market Size by Application
10.3.1 Middle East & Africa Live VR Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Live VR Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Live VR Market Share by Application (2017-2028)
10.4 Middle East & Africa Live VR Market Size by Country
10.4.1 Middle East & Africa Live VR Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Live VR Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 UtoVR
11.1.1 UtoVR Company Details
11.1.2 UtoVR Business Overview
11.1.3 UtoVR Live VR Introduction
11.1.4 UtoVR Revenue in Live VR Business (2017-2022)
11.1.5 UtoVR Recent Developments
11.2 Insta360
11.2.1 Insta360 Company Details
11.2.2 Insta360 Business Overview
11.2.3 Insta360 Live VR Introduction
11.2.4 Insta360 Revenue in Live VR Business (2017-2022)
11.2.5 Insta360 Recent Developments
11.3 Panorama Intelligent Technology(360VR)
11.3.1 Panorama Intelligent Technology(360VR) Company Details
11.3.2 Panorama Intelligent Technology(360VR) Business Overview
11.3.3 Panorama Intelligent Technology(360VR) Live VR Introduction
11.3.4 Panorama Intelligent Technology(360VR) Revenue in Live VR Business (2017-2022)
11.3.5 Panorama Intelligent Technology(360VR) Recent Developments
11.4 Kuleiman
11.4.1 Kuleiman Company Details
11.4.2 Kuleiman Business Overview
11.4.3 Kuleiman Live VR Introduction
11.4.4 Kuleiman Revenue in Live VR Business (2017-2022)
11.4.5 Kuleiman Recent Developments
11.5 Kandao Tech
11.5.1 Kandao Tech Company Details
11.5.2 Kandao Tech Business Overview
11.5.3 Kandao Tech Live VR Introduction
11.5.4 Kandao Tech Revenue in Live VR Business (2017-2022)
11.5.5 Kandao Tech Recent Developments
11.6 Nokia
11.6.1 Nokia Company Details
11.6.2 Nokia Business Overview
11.6.3 Nokia Live VR Introduction
11.6.4 Nokia Revenue in Live VR Business (2017-2022)
11.6.5 Nokia Recent Developments
11.7 Nikon
11.7.1 Nikon Company Details
11.7.2 Nikon Business Overview
11.7.3 Nikon Live VR Introduction
11.7.4 Nikon Revenue in Live VR Business (2017-2022)
11.7.5 Nikon Recent Developments
11.8 Zeus
11.8.1 Zeus Company Details
11.8.2 Zeus Business Overview
11.8.3 Zeus Live VR Introduction
11.8.4 Zeus Revenue in Live VR Business (2017-2022)
11.8.5 Zeus Recent Developments
11.9 Kronos
11.9.1 Kronos Company Details
11.9.2 Kronos Business Overview
11.9.3 Kronos Live VR Introduction
11.9.4 Kronos Revenue in Live VR Business (2017-2022)
11.9.5 Kronos Recent Developments
11.10 Nano
11.10.1 Nano Company Details
11.10.2 Nano Business Overview
11.10.3 Nano Live VR Introduction
11.10.4 Nano Revenue in Live VR Business (2017-2022)
11.10.5 Nano Recent Developments
11.11 Wowza
11.11.1 Wowza Company Details
11.11.2 Wowza Business Overview
11.11.3 Wowza Live VR Introduction
11.11.4 Wowza Revenue in Live VR Business (2017-2022)
11.11.5 Wowza Recent Developments
11.12 Visbi
11.12.1 Visbi Company Details
11.12.2 Visbi Business Overview
11.12.3 Visbi Live VR Introduction
11.12.4 Visbi Revenue in Live VR Business (2017-2022)
11.12.5 Visbi Recent Developments
11.13 Delight XR
11.13.1 Delight XR Company Details
11.13.2 Delight XR Business Overview
11.13.3 Delight XR Live VR Introduction
11.13.4 Delight XR Revenue in Live VR Business (2017-2022)
11.13.5 Delight XR Recent Developments
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
Table 1. Global Live VR Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Software
Table 3. Key Players of Hardware
Table 4. Global Live VR Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 5. Global Live VR Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Live VR Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global Live VR Market Share by Region (2017-2022)
Table 8. Global Live VR Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global Live VR Market Share by Region (2023-2028)
Table 10. Live VR Market Trends
Table 11. Live VR Market Drivers
Table 12. Live VR Market Challenges
Table 13. Live VR Market Restraints
Table 14. Global Live VR Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global Live VR Revenue Share by Players (2017-2022)
Table 16. Global Top Live VR by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Live VR as of 2021)
Table 17. Ranking of Global Top Live VR Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by Live VR Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Live VR Product Solution and Service
Table 21. Date of Enter into Live VR Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Live VR Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global Live VR Revenue Market Share by Type (2017-2022)
Table 25. Global Live VR Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global Live VR Revenue Market Share by Type (2023-2028)
Table 27. Global Live VR Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global Live VR Revenue Share by Application (2017-2022)
Table 29. Global Live VR Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global Live VR Revenue Share by Application (2023-2028)
Table 31. North America Live VR Market Size by Type (2017-2022) & (US$ Million)
Table 32. North America Live VR Market Size by Type (2023-2028) & (US$ Million)
Table 33. North America Live VR Market Size by Application (2017-2022) & (US$ Million)
Table 34. North America Live VR Market Size by Application (2023-2028) & (US$ Million)
Table 35. North America Live VR Market Size by Country (2017-2022) & (US$ Million)
Table 36. North America Live VR Market Size by Country (2023-2028) & (US$ Million)
Table 37. Europe Live VR Market Size by Type (2017-2022) & (US$ Million)
Table 38. Europe Live VR Market Size by Type (2023-2028) & (US$ Million)
Table 39. Europe Live VR Market Size by Application (2017-2022) & (US$ Million)
Table 40. Europe Live VR Market Size by Application (2023-2028) & (US$ Million)
Table 41. Europe Live VR Market Size by Country (2017-2022) & (US$ Million)
Table 42. Europe Live VR Market Size by Country (2023-2028) & (US$ Million)
Table 43. Asia Pacific Live VR Market Size by Type (2017-2022) & (US$ Million)
Table 44. Asia Pacific Live VR Market Size by Type (2023-2028) & (US$ Million)
Table 45. Asia Pacific Live VR Market Size by Application (2017-2022) & (US$ Million)
Table 46. Asia Pacific Live VR Market Size by Application (2023-2028) & (US$ Million)
Table 47. Asia Pacific Live VR Market Size by Region (2017-2022) & (US$ Million)
Table 48. Asia Pacific Live VR Market Size by Region (2023-2028) & (US$ Million)
Table 49. Latin America Live VR Market Size by Type (2017-2022) & (US$ Million)
Table 50. Latin America Live VR Market Size by Type (2023-2028) & (US$ Million)
Table 51. Latin America Live VR Market Size by Application (2017-2022) & (US$ Million)
Table 52. Latin America Live VR Market Size by Application (2023-2028) & (US$ Million)
Table 53. Latin America Live VR Market Size by Country (2017-2022) & (US$ Million)
Table 54. Latin America Live VR Market Size by Country (2023-2028) & (US$ Million)
Table 55. Middle East and Africa Live VR Market Size by Type (2017-2022) & (US$ Million)
Table 56. Middle East and Africa Live VR Market Size by Type (2023-2028) & (US$ Million)
Table 57. Middle East and Africa Live VR Market Size by Application (2017-2022) & (US$ Million)
Table 58. Middle East and Africa Live VR Market Size by Application (2023-2028) & (US$ Million)
Table 59. Middle East and Africa Live VR Market Size by Country (2017-2022) & (US$ Million)
Table 60. Middle East and Africa Live VR Market Size by Country (2023-2028) & (US$ Million)
Table 61. UtoVR Company Details
Table 62. UtoVR Business Overview
Table 63. UtoVR Live VR Product
Table 64. UtoVR Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 65. UtoVR Recent Developments
Table 66. Insta360 Company Details
Table 67. Insta360 Business Overview
Table 68. Insta360 Live VR Product
Table 69. Insta360 Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 70. Insta360 Recent Developments
Table 71. Panorama Intelligent Technology(360VR) Company Details
Table 72. Panorama Intelligent Technology(360VR) Business Overview
Table 73. Panorama Intelligent Technology(360VR) Live VR Product
Table 74. Panorama Intelligent Technology(360VR) Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 75. Panorama Intelligent Technology(360VR) Recent Developments
Table 76. Kuleiman Company Details
Table 77. Kuleiman Business Overview
Table 78. Kuleiman Live VR Product
Table 79. Kuleiman Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 80. Kuleiman Recent Developments
Table 81. Kandao Tech Company Details
Table 82. Kandao Tech Business Overview
Table 83. Kandao Tech Live VR Product
Table 84. Kandao Tech Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 85. Kandao Tech Recent Developments
Table 86. Nokia Company Details
Table 87. Nokia Business Overview
Table 88. Nokia Live VR Product
Table 89. Nokia Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 90. Nokia Recent Developments
Table 91. Nikon Company Details
Table 92. Nikon Business Overview
Table 93. Nikon Live VR Product
Table 94. Nikon Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 95. Nikon Recent Developments
Table 96. Zeus Company Details
Table 97. Zeus Business Overview
Table 98. Zeus Live VR Product
Table 99. Zeus Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 100. Zeus Recent Developments
Table 101. Kronos Company Details
Table 102. Kronos Business Overview
Table 103. Kronos Live VR Product
Table 104. Kronos Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 105. Kronos Recent Developments
Table 106. Nano Company Details
Table 107. Nano Business Overview
Table 108. Nano Live VR Product
Table 109. Nano Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 110. Nano Recent Developments
Table 111. Wowza Company Details
Table 112. Wowza Business Overview
Table 113. Wowza Live VR Product
Table 114. Wowza Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 115. Wowza Recent Developments
Table 116. Visbi Company Details
Table 117. Visbi Business Overview
Table 118. Visbi Live VR Product
Table 119. Visbi Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 120. Visbi Recent Developments
Table 121. Delight XR Company Details
Table 122. Delight XR Business Overview
Table 123. Delight XR Live VR Product
Table 124. Delight XR Revenue in Live VR Business (2017-2022) & (US$ Million)
Table 125. Delight XR Recent Developments
Table 126. Research Programs/Design for This Report
Table 127. Key Data Information from Secondary Sources
Table 128. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Live VR Market Share by Type: 2021 VS 2028
Figure 2. Software Features
Figure 3. Hardware Features
Figure 4. Global Live VR Market Share by Application: 2021 VS 2028
Figure 5. Sporting Event Case Studies
Figure 6. Conference Dinner Case Studies
Figure 7. Concert Case Studies
Figure 8. Other Case Studies
Figure 9. Live VR Report Years Considered
Figure 10. Global Live VR Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 11. Global Live VR Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 12. Global Live VR Market Share by Region: 2021 VS 2028
Figure 13. Global Live VR Market Share by Players in 2021
Figure 14. Global Top Live VR Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Live VR as of 2021)
Figure 15. The Top 10 and 5 Players Market Share by Live VR Revenue in 2021
Figure 16. North America Live VR Market Size YoY (2017-2028) & (US$ Million)
Figure 17. North America Live VR Market Size Market Share by Type (2017-2028)
Figure 18. North America Live VR Market Size Market Share by Application (2017-2028)
Figure 19. North America Live VR Market Size Share by Country (2017-2028)
Figure 20. United States Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Canada Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe Live VR Market Size YoY (2017-2028) & (US$ Million)
Figure 23. Europe Live VR Market Size Market Share by Type (2017-2028)
Figure 24. Europe Live VR Market Size Market Share by Application (2017-2028)
Figure 25. Europe Live VR Market Size Share by Country (2017-2028)
Figure 26. Germany Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. France Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. U.K. Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Italy Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Russia Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Nordic Countries Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Asia-Pacific Live VR Market Size YoY (2017-2028) & (US$ Million)
Figure 33. Asia Pacific Live VR Market Size Market Share by Type (2017-2028)
Figure 34. Asia Pacific Live VR Market Size Market Share by Application (2017-2028)
Figure 35. Asia Pacific Live VR Market Size Share by Region (2017-2028)
Figure 36. China Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Japan Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. South Korea Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Southeast Asia Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. India Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Australia Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
Figure 42. Latin America Live VR Market Size YoY (2017-2028) & (US$ Million)
Figure 43. Latin America Live VR Market Size Market Share by Type (2017-2028)
Figure 44. Latin America Live VR Market Size Market Share by Application (2017-2028)
Figure 45. Latin America Live VR Market Size Share by Country (2017-2028)
Figure 46. Mexico Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 47. Brazil Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 48. Middle East & Africa Live VR Market Size YoY (2017-2028) & (US$ Million)
Figure 49. Middle East and Africa Live VR Market Size Market Share by Type (2017-2028)
Figure 50. Middle East and Africa Live VR Market Size Market Share by Application (2017-2028)
Figure 51. Middle East and Africa Live VR Market Size Share by Country (2017-2028)
Figure 52. Turkey Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 53. Saudi Arabia Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 54. UAE Live VR Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 55. UtoVR Revenue Growth Rate in Live VR Business (2017-2022)
Figure 56. Insta360 Revenue Growth Rate in Live VR Business (2017-2022)
Figure 57. Panorama Intelligent Technology(360VR) Revenue Growth Rate in Live VR Business (2017-2022)
Figure 58. Kuleiman Revenue Growth Rate in Live VR Business (2017-2022)
Figure 59. Kandao Tech Revenue Growth Rate in Live VR Business (2017-2022)
Figure 60. Nokia Revenue Growth Rate in Live VR Business (2017-2022)
Figure 61. Nikon Revenue Growth Rate in Live VR Business (2017-2022)
Figure 62. Zeus Revenue Growth Rate in Live VR Business (2017-2022)
Figure 63. Kronos Revenue Growth Rate in Live VR Business (2017-2022)
Figure 64. Nano Revenue Growth Rate in Live VR Business (2017-2022)
Figure 65. Wowza Revenue Growth Rate in Live VR Business (2017-2022)
Figure 66. Visbi Revenue Growth Rate in Live VR Business (2017-2022)
Figure 67. Delight XR Revenue Growth Rate in Live VR Business (2017-2022)
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed